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While this story itself wasn’t the main plot of the game (the main plot features your character’s journey to defeat the evil mage-king and save your captive sister who’s being exploited by said king), I still found it to be a immersive one. The overall atmosphere between these two factions are uneasy throughout the entire game when there’s peace, it’s only when needed, but never wanted. Basically Two Worlds 2 takes place just after an enormous war between Humans and Orcs that ended in the Humans thinking the Orcs were extinct. In Two Worlds 2, I found the story to still be quite predictable, but the storytelling itself was much better. It was pretty much a bread and butter story, and while it got the job done, I found myself wanting more. The original game had a rather predictable story, and wasn’t really told that well. Having played through Two Worlds, I was pretty excited to jump into the story of Two Worlds 2. It also felt like there was an increased delay time between my actions. I just couldn’t find a way to make the keyboard and mouse controls fluent enough to get into it.
#PS4 TWO WORLDS 3 PC#
On the PC however, I found myself hooking up my XBox 360 controller to play through the game.
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It definitely takes some getting used to. Those buttons simply controlled too many things: sneaking, bow aiming, running, etc. Apart from a few mapping control issues, the controls worked. I played the game originally on PS3, and had no huge complaints with the controls, from character movement, combat, and even interface controls they were for the most part fluent and clean. Let me start by saying this game was certainly made with a controller in mind. Now the controls, on the other hand, are more than worthy of note. The gameplay and story is of course the same, and graphically the difference wasn’t major enough to even warrant mentioning. Other than controls–which I will detail below–the game really doesn’t have any major differences. I had the opportunity to play Two Worlds 2 on both the PC and PS3. Some of the animations are a bit off–some characters run awkwardly, especially many of the animals or non-humanoid creatures–but at least they look great doing it! I can’t stress enough how unexpectedly beautiful the art is in this game though. Even the lighting and reflections blow me away the visuals in this game are on par with the rest. Two Worlds 2 however is quite the opposite. While Two Worlds wasn’t ugly, it definitely didn’t feel as next-generation as some of the games released around the same time as it. It’s simply beautiful right from the menu screen. I’m not sure what engine Two Worlds 2 runs on, but wow. Right from the start I can see vast improvements graphically. We had some issues getting our hands on a review copy (mostly our fault!), but here it is, better late than never!Upon receiving the game I put it in my PS3, with absolutely no expectations, started it up, and….wow! Just wow. Is Two Worlds 2 an improvement over the original, or a twin brother with the same flaws? Find out in our Two Worlds II Review.įirst off, sorry this review was late.
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Fast forward nearly three years later and SouthPeak has released the sequel, Two Worlds 2. Over time SouthPeak patched Two Worlds into a much better experience, but the damage was already done. Overall Two Worlds received mostly “subpar” or average reviews ( 65 on Metacritic) due to lack of polish and some game-breaking bugs. While the game certainly had its flaws, compared to any other game of its type except for Oblivion, it was one of the best. Unfortunately, the game was hyped up by gamers to be the “Oblivion” killer, and nearly everyone had expected only perfection from the game. While SouthPeak had released several games before Two Worlds, none had aspired to be quite as much as Two Worlds. The game was instantly compared with Bethesda Softworks’ The Elder Scrolls IV: Oblivion due to its real-time 3D fantasy landscape and non-linear gameplay. Back in 2007, SouthPeak Interactive released the original Two Worlds for PC and XBox 360.
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